RenderOpBuilder *builder,
const GskQuadVertex *vertex_data)
{
- const float min_x = node->bounds.origin.x;
- const float min_y = node->bounds.origin.y;
+ const float min_x = builder->dx + node->bounds.origin.x;
+ const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
int texture_id;
gboolean is_offscreen;
RenderOp op;
+
add_offscreen_ops (self, builder,
&node->bounds,
gsk_blur_node_get_child (node),